#include "rc_consoles.h" #include const char* rc_console_name(int console_id) { switch (console_id) { case RC_CONSOLE_3DO: return "3DO"; case RC_CONSOLE_AMIGA: return "Amiga"; case RC_CONSOLE_AMSTRAD_PC: return "Amstrad CPC"; case RC_CONSOLE_APPLE_II: return "Apple II"; case RC_CONSOLE_ARCADE: return "Arcade"; case RC_CONSOLE_ARCADIA_2001: return "Arcadia 2001"; case RC_CONSOLE_ARDUBOY: return "Arduboy"; case RC_CONSOLE_ATARI_2600: return "Atari 2600"; case RC_CONSOLE_ATARI_5200: return "Atari 5200"; case RC_CONSOLE_ATARI_7800: return "Atari 7800"; case RC_CONSOLE_ATARI_JAGUAR: return "Atari Jaguar"; case RC_CONSOLE_ATARI_JAGUAR_CD: return "Atari Jaguar CD"; case RC_CONSOLE_ATARI_LYNX: return "Atari Lynx"; case RC_CONSOLE_ATARI_ST: return "Atari ST"; case RC_CONSOLE_CASSETTEVISION: return "CassetteVision"; case RC_CONSOLE_CDI: return "CD-I"; case RC_CONSOLE_COLECOVISION: return "ColecoVision"; case RC_CONSOLE_COMMODORE_64: return "Commodore 64"; case RC_CONSOLE_DREAMCAST: return "Dreamcast"; case RC_CONSOLE_ELEKTOR_TV_GAMES_COMPUTER: return "Elektor TV Games Computer"; case RC_CONSOLE_EVENTS: return "Events"; case RC_CONSOLE_FAIRCHILD_CHANNEL_F: return "Fairchild Channel F"; case RC_CONSOLE_FM_TOWNS: return "FM Towns"; case RC_CONSOLE_GAME_AND_WATCH: return "Game & Watch"; case RC_CONSOLE_GAMEBOY: return "GameBoy"; case RC_CONSOLE_GAMEBOY_ADVANCE: return "GameBoy Advance"; case RC_CONSOLE_GAMEBOY_COLOR: return "GameBoy Color"; case RC_CONSOLE_GAMECUBE: return "GameCube"; case RC_CONSOLE_GAME_GEAR: return "Game Gear"; case RC_CONSOLE_HUBS: return "Hubs"; case RC_CONSOLE_INTELLIVISION: return "Intellivision"; case RC_CONSOLE_INTERTON_VC_4000: return "Interton VC 4000"; case RC_CONSOLE_MAGNAVOX_ODYSSEY2: return "Magnavox Odyssey 2"; case RC_CONSOLE_MASTER_SYSTEM: return "Master System"; case RC_CONSOLE_MEGA_DRIVE: return "Sega Genesis"; case RC_CONSOLE_MEGADUCK: return "Mega Duck"; case RC_CONSOLE_MS_DOS: return "MS-DOS"; case RC_CONSOLE_MSX: return "MSX"; case RC_CONSOLE_NEO_GEO_CD: return "Neo Geo CD"; case RC_CONSOLE_NEOGEO_POCKET: return "Neo Geo Pocket"; case RC_CONSOLE_NINTENDO: return "Nintendo Entertainment System"; case RC_CONSOLE_NINTENDO_64: return "Nintendo 64"; case RC_CONSOLE_NINTENDO_DS: return "Nintendo DS"; case RC_CONSOLE_NINTENDO_3DS: return "Nintendo 3DS"; case RC_CONSOLE_NOKIA_NGAGE: return "Nokia N-Gage"; case RC_CONSOLE_ORIC: return "Oric"; case RC_CONSOLE_PC6000: return "PC-6000"; case RC_CONSOLE_PC8800: return "PC-8000/8800"; case RC_CONSOLE_PC9800: return "PC-9800"; case RC_CONSOLE_PCFX: return "PC-FX"; case RC_CONSOLE_PC_ENGINE: return "PC Engine"; case RC_CONSOLE_PC_ENGINE_CD: return "PC Engine CD"; case RC_CONSOLE_PLAYSTATION: return "PlayStation"; case RC_CONSOLE_PLAYSTATION_2: return "PlayStation 2"; case RC_CONSOLE_PSP: return "PlayStation Portable"; case RC_CONSOLE_POKEMON_MINI: return "Pokemon Mini"; case RC_CONSOLE_SEGA_32X: return "Sega 32X"; case RC_CONSOLE_SEGA_CD: return "Sega CD"; case RC_CONSOLE_PICO: return "Sega Pico"; case RC_CONSOLE_SATURN: return "Sega Saturn"; case RC_CONSOLE_SG1000: return "SG-1000"; case RC_CONSOLE_SHARPX1: return "Sharp X1"; case RC_CONSOLE_SUPER_NINTENDO: return "Super Nintendo Entertainment System"; case RC_CONSOLE_SUPER_CASSETTEVISION: return "Super CassetteVision"; case RC_CONSOLE_SUPERVISION: return "Watara Supervision"; case RC_CONSOLE_THOMSONTO8: return "Thomson TO8"; case RC_CONSOLE_TIC80: return "TIC-80"; case RC_CONSOLE_VECTREX: return "Vectrex"; case RC_CONSOLE_VIC20: return "VIC-20"; case RC_CONSOLE_VIRTUAL_BOY: return "Virtual Boy"; case RC_CONSOLE_WASM4: return "WASM-4"; case RC_CONSOLE_WII: return "Wii"; case RC_CONSOLE_WII_U: return "Wii-U"; case RC_CONSOLE_WONDERSWAN: return "WonderSwan"; case RC_CONSOLE_X68K: return "X68K"; case RC_CONSOLE_XBOX: return "XBOX"; case RC_CONSOLE_ZEEBO: return "Zeebo"; case RC_CONSOLE_ZX81: return "ZX-81"; case RC_CONSOLE_ZX_SPECTRUM: return "ZX Spectrum"; default: return "Unknown"; } } /* ===== 3DO ===== */ /* http://www.arcaderestoration.com/memorymap/48/3DO+Bios.aspx */ /* NOTE: the Opera core attempts to expose the NVRAM as RETRO_SAVE_RAM, but the 3DO documentation * says that applications should only access NVRAM through API calls as it's shared across mulitple * games. This suggests that even if the core does expose it, it may change depending on which other * games the user has played - so ignore it. */ static const rc_memory_region_t _rc_memory_regions_3do[] = { { 0x000000U, 0x1FFFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Main RAM" }, }; static const rc_memory_regions_t rc_memory_regions_3do = { _rc_memory_regions_3do, 1 }; /* ===== Amiga ===== */ /* http://amigadev.elowar.com/read/ADCD_2.1/Hardware_Manual_guide/node00D3.html */ static const rc_memory_region_t _rc_memory_regions_amiga[] = { { 0x000000U, 0x07FFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Main RAM" }, /* 512KB main RAM */ { 0x080000U, 0x0FFFFFU, 0x080000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Extended RAM" }, /* 512KB extended RAM */ }; static const rc_memory_regions_t rc_memory_regions_amiga = { _rc_memory_regions_amiga, 2 }; /* ===== Amstrad CPC ===== */ /* http://www.cpcalive.com/docs/amstrad_cpc_6128_memory_map.html */ /* https://www.cpcwiki.eu/index.php/File:AWMG_page151.jpg */ /* The original CPC only had 64KB of memory, but the newer model has 128KB (expandable to 576KB) */ /* https://www.grimware.org/doku.php/documentations/devices/gatearraydo=export_xhtml#mmr */ static const rc_memory_region_t _rc_memory_regions_amstrad_pc[] = { { 0x000000U, 0x00003FU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Firmware" }, { 0x000040U, 0x00B0FFU, 0x000040U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, { 0x00B100U, 0x00BFFFU, 0x00B100U, RC_MEMORY_TYPE_SYSTEM_RAM, "Stack and Firmware Data" }, { 0x00C000U, 0x00FFFFU, 0x00C000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Screen Memory" }, { 0x010000U, 0x08FFFFU, 0x010000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Extended RAM" }, }; static const rc_memory_regions_t rc_memory_regions_amstrad_pc = { _rc_memory_regions_amstrad_pc, 5 }; /* ===== Apple II ===== */ static const rc_memory_region_t _rc_memory_regions_appleii[] = { { 0x000000U, 0x00FFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Main RAM" }, { 0x010000U, 0x01FFFFU, 0x010000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Auxillary RAM" } }; static const rc_memory_regions_t rc_memory_regions_appleii = { _rc_memory_regions_appleii, 2 }; /* ===== Arcadia 2001 ===== */ /* https://amigan.yatho.com/a-coding.txt */ /* RAM banks 1 and 2 only exist on some variant models - no game actually uses them */ static const rc_memory_region_t _rc_memory_regions_arcadia_2001[] = { { 0x000000U, 0x0000FFU, 0x001800U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, /* RAM bank 3 */ { 0x000100U, 0x0001FFU, 0x001900U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "I/O Area" }, { 0x000200U, 0x0002FFU, 0x001A00U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, /* RAM bank 4 */ }; static const rc_memory_regions_t rc_memory_regions_arcadia_2001 = { _rc_memory_regions_arcadia_2001, 3 }; /* ===== Arduboy ===== */ /* https://scienceprog.com/avr-microcontroller-memory-map/ (Atmega32) */ static const rc_memory_region_t _rc_memory_regions_arduboy[] = { { 0x000000U, 0x0000FFU, 0x00000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Registers" }, /* https://www.dailydot.com/debug/arduboy-kickstarter/ 2.5KB of RAM */ /* https://github.com/buserror/simavr/blob/1d227277b3d0039f9faef9ea62880ca3051b14f8/simavr/cores/avr/iom32u4.h#L1444-L1445 */ { 0x000100U, 0x000AFFU, 0x00000100U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, /* 1KB of EEPROM https://github.com/libretro/arduous/blob/93e1a6289b42ef48de1fcfb96443981725955ad0/src/arduous/arduous.cpp#L453-L455 * https://github.com/buserror/simavr/blob/1d227277b3d0039f9faef9ea62880ca3051b14f8/simavr/cores/avr/iom32u4.h#L1450 */ /* EEPROM has it's own addressing scheme starting at $0000. I've chosen to virtualize the address * at $80000000 to avoid a conflict */ { 0x000B00U, 0x000EFFU, 0x80000000U, RC_MEMORY_TYPE_SAVE_RAM, "EEPROM" } }; static const rc_memory_regions_t rc_memory_regions_arduboy = { _rc_memory_regions_arduboy, 3 }; /* ===== Atari 2600 ===== */ static const rc_memory_region_t _rc_memory_regions_atari2600[] = { { 0x000000U, 0x00007FU, 0x000080U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } }; static const rc_memory_regions_t rc_memory_regions_atari2600 = { _rc_memory_regions_atari2600, 1 }; /* ===== Atari 7800 ===== */ /* http://www.atarihq.com/danb/files/78map.txt */ /* http://pdf.textfiles.com/technical/7800_devkit.pdf */ static const rc_memory_region_t _rc_memory_regions_atari7800[] = { { 0x000000U, 0x0017FFU, 0x000000U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "Hardware Interface" }, { 0x001800U, 0x0027FFU, 0x001800U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, { 0x002800U, 0x002FFFU, 0x002800U, RC_MEMORY_TYPE_VIRTUAL_RAM, "Mirrored RAM" }, { 0x003000U, 0x0037FFU, 0x003000U, RC_MEMORY_TYPE_VIRTUAL_RAM, "Mirrored RAM" }, { 0x003800U, 0x003FFFU, 0x003800U, RC_MEMORY_TYPE_VIRTUAL_RAM, "Mirrored RAM" }, { 0x004000U, 0x007FFFU, 0x004000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM" }, { 0x008000U, 0x00FFFFU, 0x008000U, RC_MEMORY_TYPE_READONLY, "Cartridge ROM" } }; static const rc_memory_regions_t rc_memory_regions_atari7800 = { _rc_memory_regions_atari7800, 7 }; /* ===== Atari Jaguar ===== */ /* https://www.mulle-kybernetik.com/jagdox/memorymap.html */ static const rc_memory_region_t _rc_memory_regions_atari_jaguar[] = { { 0x000000U, 0x1FFFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } }; static const rc_memory_regions_t rc_memory_regions_atari_jaguar = { _rc_memory_regions_atari_jaguar, 1 }; /* ===== Atari Lynx ===== */ /* http://www.retroisle.com/atari/lynx/Technical/Programming/lynxprgdumm.php */ static const rc_memory_region_t _rc_memory_regions_atari_lynx[] = { { 0x000000U, 0x0000FFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Zero Page" }, { 0x000100U, 0x0001FFU, 0x000100U, RC_MEMORY_TYPE_SYSTEM_RAM, "Stack" }, { 0x000200U, 0x00FBFFU, 0x000200U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, { 0x00FC00U, 0x00FCFFU, 0x00FC00U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "SUZY hardware access" }, { 0x00FD00U, 0x00FDFFU, 0x00FD00U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "MIKEY hardware access" }, { 0x00FE00U, 0x00FFF7U, 0x00FE00U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "Boot ROM" }, { 0x00FFF8U, 0x00FFFFU, 0x00FFF8U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "Hardware vectors" } }; static const rc_memory_regions_t rc_memory_regions_atari_lynx = { _rc_memory_regions_atari_lynx, 7 }; /* ===== ColecoVision ===== */ static const rc_memory_region_t _rc_memory_regions_colecovision[] = { { 0x000000U, 0x0003FFU, 0x006000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } }; static const rc_memory_regions_t rc_memory_regions_colecovision = { _rc_memory_regions_colecovision, 1 }; /* ===== Commodore 64 ===== */ /* https://www.c64-wiki.com/wiki/Memory_Map */ /* https://sta.c64.org/cbm64mem.html */ static const rc_memory_region_t _rc_memory_regions_c64[] = { { 0x000000U, 0x0003FFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Kernel RAM" }, { 0x000400U, 0x0007FFU, 0x000400U, RC_MEMORY_TYPE_VIDEO_RAM, "Screen RAM" }, { 0x000800U, 0x009FFFU, 0x000800U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, /* BASIC Program Storage Area */ { 0x00A000U, 0x00BFFFU, 0x00A000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, /* Machine Language Storage Area / BASIC ROM Area */ { 0x00C000U, 0x00CFFFU, 0x00C000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, /* Machine Language Storage Area */ { 0x00D000U, 0x00DFFFU, 0x00D000U, RC_MEMORY_TYPE_SYSTEM_RAM, "I/O Area" }, /* also Character ROM */ { 0x00E000U, 0x00FFFFU, 0x00E000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, /* Machine Language Storage Area / Kernal ROM */ }; static const rc_memory_regions_t rc_memory_regions_c64 = { _rc_memory_regions_c64, 7 }; /* ===== Dreamcast ===== */ /* http://archiv.sega-dc.de/munkeechuff/hardware/Memory.html */ static const rc_memory_region_t _rc_memory_regions_dreamcast[] = { { 0x00000000U, 0x00FFFFFFU, 0x0C000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } }; static const rc_memory_regions_t rc_memory_regions_dreamcast = { _rc_memory_regions_dreamcast, 1 }; /* ===== Elektor TV Games Computer ===== */ /* https://amigan.yatho.com/e-coding.txt */ static const rc_memory_region_t _rc_memory_regions_elektor_tv_games[] = { { 0x000000U, 0x0013FFU, 0x000800U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, { 0x001400U, 0x0014FFU, 0x001C00U, RC_MEMORY_TYPE_UNUSED, "Unused" }, /* mirror of $1D00-$1DFF */ { 0x001500U, 0x0016FFU, 0x001D00U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "I/O Area" }, /* two 256-byte I/O areas */ { 0x001700U, 0x0017FFU, 0x001F00U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, }; static const rc_memory_regions_t rc_memory_regions_elektor_tv_games = { _rc_memory_regions_elektor_tv_games, 4 }; /* ===== Fairchild Channel F ===== */ static const rc_memory_region_t _rc_memory_regions_fairchild_channel_f[] = { /* "System RAM" is actually just a bunch of registers internal to CPU so all carts have it. * "Video RAM" is part of the console so it's always available but it is write-only by the ROMs. * "Cartridge RAM" is the cart BUS. Most carts only have ROMs on this bus. Exception are * German Schach and homebrew carts that have 2K of RAM there in addition to ROM. * "F2102 RAM" is used by Maze for 1K of RAM. * https://discord.com/channels/310192285306454017/645777658319208448/967001438087708714 */ { 0x00000000U, 0x0000003FU, 0x00100000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, { 0x00000040U, 0x0000083FU, 0x00300000U, RC_MEMORY_TYPE_VIDEO_RAM, "Video RAM" }, { 0x00000840U, 0x0001083FU, 0x00000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Cartridge RAM" }, { 0x00010840U, 0x00010C3FU, 0x00200000U, RC_MEMORY_TYPE_SYSTEM_RAM, "F2102 RAM" } }; static const rc_memory_regions_t rc_memory_regions_fairchild_channel_f = { _rc_memory_regions_fairchild_channel_f, 4 }; /* ===== GameBoy / GameBoy Color ===== */ static const rc_memory_region_t _rc_memory_regions_gameboy[] = { { 0x000000U, 0x0000FFU, 0x000000U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "Interrupt vector" }, { 0x000100U, 0x00014FU, 0x000100U, RC_MEMORY_TYPE_READONLY, "Cartridge header" }, { 0x000150U, 0x003FFFU, 0x000150U, RC_MEMORY_TYPE_READONLY, "Cartridge ROM (fixed)" }, /* bank 0 */ { 0x004000U, 0x007FFFU, 0x004000U, RC_MEMORY_TYPE_READONLY, "Cartridge ROM (paged)" }, /* bank 1-XX (switchable) */ { 0x008000U, 0x0097FFU, 0x008000U, RC_MEMORY_TYPE_VIDEO_RAM, "Tile RAM" }, { 0x009800U, 0x009BFFU, 0x009800U, RC_MEMORY_TYPE_VIDEO_RAM, "BG1 map data" }, { 0x009C00U, 0x009FFFU, 0x009C00U, RC_MEMORY_TYPE_VIDEO_RAM, "BG2 map data" }, { 0x00A000U, 0x00BFFFU, 0x00A000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM"}, { 0x00C000U, 0x00CFFFU, 0x00C000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM (fixed)" }, { 0x00D000U, 0x00DFFFU, 0x00D000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM (bank 1)" }, { 0x00E000U, 0x00FDFFU, 0x00C000U, RC_MEMORY_TYPE_VIRTUAL_RAM, "Echo RAM" }, { 0x00FE00U, 0x00FE9FU, 0x00FE00U, RC_MEMORY_TYPE_VIDEO_RAM, "Sprite RAM"}, { 0x00FEA0U, 0x00FEFFU, 0x00FEA0U, RC_MEMORY_TYPE_UNUSED, ""}, { 0x00FF00U, 0x00FF7FU, 0x00FF00U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "Hardware I/O"}, { 0x00FF80U, 0x00FFFEU, 0x00FF80U, RC_MEMORY_TYPE_SYSTEM_RAM, "Quick RAM"}, { 0x00FFFFU, 0x00FFFFU, 0x00FFFFU, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "Interrupt enable"}, /* GameBoy Color provides six extra banks of memory that can be paged out through the $DXXX * memory space, but the timing of that does not correspond with blanks, which is when achievements * are processed. As such, it is desirable to always have access to these extra banks. We do this * by expecting the extra banks to be addressable at addresses not supported by the native system. */ { 0x010000U, 0x015FFFU, 0x010000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM (banks 2-7, GBC only)" } }; static const rc_memory_regions_t rc_memory_regions_gameboy = { _rc_memory_regions_gameboy, 16 }; static const rc_memory_regions_t rc_memory_regions_gameboy_color = { _rc_memory_regions_gameboy, 17 }; /* ===== GameBoy Advance ===== */ static const rc_memory_region_t _rc_memory_regions_gameboy_advance[] = { { 0x000000U, 0x007FFFU, 0x03000000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM" }, { 0x008000U, 0x047FFFU, 0x02000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } }; static const rc_memory_regions_t rc_memory_regions_gameboy_advance = { _rc_memory_regions_gameboy_advance, 2 }; /* ===== Game Gear ===== */ /* http://www.smspower.org/Development/MemoryMap */ static const rc_memory_region_t _rc_memory_regions_game_gear[] = { { 0x000000U, 0x001FFFU, 0x00C000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } }; static const rc_memory_regions_t rc_memory_regions_game_gear = { _rc_memory_regions_game_gear, 1 }; /* ===== Intellivision ===== */ /* http://wiki.intellivision.us/index.php/Memory_Map */ /* NOTE: Intellivision memory addresses point at 16-bit values. FreeIntv exposes them as little-endian * 32-bit values. As such, the addresses are off by a factor of 4 _and_ the data is only where we * expect it on little-endian systems. */ static const rc_memory_region_t _rc_memory_regions_intellivision[] = { /* For backwards compatibility, register a 128-byte chunk of video RAM so the system memory * will start at $0080. $0000-$007F previously tried to map to the STIC video registers as * RETRO_MEMORY_VIDEO_RAM, and FreeIntv didn't expose any RETRO_MEMORY_VIDEO_RAM, so the first * byte of RETRO_MEMORY_SYSTEM_RAM was registered at $0080. The data at $0080 is actually the * STIC registers (4 bytes each), so we need to provide an arbitrary 128-byte padding that * claims to be video RAM to ensure the system RAM ends up at the right address. */ { 0x000000U, 0x00007FU, 0xFFFFFFU, RC_MEMORY_TYPE_VIDEO_RAM, "" }, /* RetroAchievements address = real address x4 + 0x80. * These all have to map to RETRO_MEMORY_SYSTEM_RAM (even the video-related fields) as the * entire block is exposed as a single entity by FreeIntv */ /* $0000-$007F: STIC registers, $0040-$007F are readonly */ { 0x000080U, 0x00027FU, 0x000000U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "STIC Registers" }, /* $0080-$00FF: unused */ { 0x000280U, 0x00047FU, 0x000080U, RC_MEMORY_TYPE_UNUSED, "" }, /* $0100-$035F: system RAM, $0100-$01EF is scratch memory and only 8-bits per address */ { 0x000480U, 0x000DFFU, 0x000100U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, /* $0360-$03FF: unused */ { 0x000E00U, 0x00107FU, 0x000360U, RC_MEMORY_TYPE_UNUSED, "" }, /* $0400-$0FFF: cartridge RAM */ { 0x001080U, 0x00407FU, 0x000400U, RC_MEMORY_TYPE_SYSTEM_RAM, "Cartridge RAM" }, /* $1000-$1FFF: unused */ { 0x004080U, 0x00807FU, 0x001000U, RC_MEMORY_TYPE_UNUSED, "" }, /* $2000-$2FFF: cartridge RAM */ { 0x008080U, 0x00C07FU, 0x002000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Cartridge RAM" }, /* $3000-$3FFF: video RAM */ { 0x00C080U, 0x01007FU, 0x003000U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "Video RAM" }, /* $4000-$FFFF: cartridge RAM */ { 0x010080U, 0x04007FU, 0x004000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Cartridge RAM" }, }; static const rc_memory_regions_t rc_memory_regions_intellivision = { _rc_memory_regions_intellivision, 10 }; /* ===== Interton VC 4000 ===== */ /* https://amigan.yatho.com/i-coding.txt */ /* Cartridge RAM is not persisted, it's just expanded storage */ static const rc_memory_region_t _rc_memory_regions_interton_vc_4000[] = { { 0x000000U, 0x0003FFU, 0x001800U, RC_MEMORY_TYPE_SYSTEM_RAM, "Cartridge RAM" }, { 0x000400U, 0x0004FFU, 0x001E00U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "I/O Area" }, { 0x000500U, 0x0005FFU, 0x001F00U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, }; static const rc_memory_regions_t rc_memory_regions_interton_vc_4000 = { _rc_memory_regions_interton_vc_4000, 3 }; /* ===== Magnavox Odyssey 2 ===== */ /* https://sudonull.com/post/76885-Architecture-and-programming-Philips-Videopac-Magnavox-Odyssey-2 */ static const rc_memory_region_t _rc_memory_regions_magnavox_odyssey_2[] = { /* Internal and external RAMs are reachable using unique instructions. * The real addresses provided are virtual and for mapping purposes only. */ { 0x000000U, 0x00003FU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Internal RAM" }, { 0x000040U, 0x00013FU, 0x000040U, RC_MEMORY_TYPE_SYSTEM_RAM, "External RAM" } }; static const rc_memory_regions_t rc_memory_regions_magnavox_odyssey_2 = { _rc_memory_regions_magnavox_odyssey_2, 2 }; /* ===== Master System ===== */ /* http://www.smspower.org/Development/MemoryMap */ static const rc_memory_region_t _rc_memory_regions_master_system[] = { { 0x000000U, 0x001FFFU, 0x00C000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } }; static const rc_memory_regions_t rc_memory_regions_master_system = { _rc_memory_regions_master_system, 1 }; /* ===== MegaDrive (Genesis) ===== */ /* http://www.smspower.org/Development/MemoryMap */ static const rc_memory_region_t _rc_memory_regions_megadrive[] = { { 0x000000U, 0x00FFFFU, 0xFF0000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, { 0x010000U, 0x01FFFFU, 0x000000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM" } }; static const rc_memory_regions_t rc_memory_regions_megadrive = { _rc_memory_regions_megadrive, 2 }; /* ===== MegaDrive 32X (Genesis 32X) ===== */ /* https://en.wikibooks.org/wiki/Genesis_Programming/68K_Memory_map/ */ static const rc_memory_region_t _rc_memory_regions_megadrive_32x[] = { { 0x000000U, 0x00FFFFU, 0xFF0000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, { 0x010000U, 0x04FFFFU, 0x200000U, RC_MEMORY_TYPE_SYSTEM_RAM, "32X RAM"}, { 0x050000U, 0x05FFFFU, 0x000000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM" } }; static const rc_memory_regions_t rc_memory_regions_megadrive_32x = { _rc_memory_regions_megadrive_32x, 3 }; /* ===== MSX ===== */ /* https://www.msx.org/wiki/The_Memory */ /* MSX only has 64KB of addressable RAM, of which 32KB is reserved for the system/BIOS. * However, the system has up to 512KB of RAM, which is paged into the addressable RAM * We expect the raw RAM to be exposed, rather than force the devs to worry about the * paging system. The entire RAM is expected to appear starting at $10000, which is not * addressable by the system itself. */ static const rc_memory_region_t _rc_memory_regions_msx[] = { { 0x000000U, 0x07FFFFU, 0x010000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, }; static const rc_memory_regions_t rc_memory_regions_msx = { _rc_memory_regions_msx, 1 }; /* ===== Neo Geo Pocket ===== */ /* http://neopocott.emuunlim.com/docs/tech-11.txt */ static const rc_memory_region_t _rc_memory_regions_neo_geo_pocket[] = { /* The docs suggest there's Work RAM exposed from $0000-$6FFF, Sound RAM from $7000-$7FFF, and Video * RAM from $8000-$BFFF, but both MednafenNGP and FBNeo only expose system RAM from $4000-$7FFF */ { 0x000000U, 0x003FFFU, 0x004000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } }; static const rc_memory_regions_t rc_memory_regions_neo_geo_pocket = { _rc_memory_regions_neo_geo_pocket, 1 }; /* ===== Neo Geo CD ===== */ /* https://wiki.neogeodev.org/index.php?title=68k_memory_map */ /* NeoCD exposes $000000-$1FFFFF as System RAM, but it seems like only the WORKRAM section is used. * This is consistent with http://www.hardmvs.fr/manuals/NeoGeoProgrammersGuide.pdf (page25), which says: * * Furthermore, the NEO-GEO provides addresses 100000H-10FFFFH as a work area, out of which the * addresses 10F300H-10FFFFH are reserved exclusively for use by the system program. Therefore, * every game is to use addresses 100000H-10F2FFH. * * Also note that PRG files (game ROM) can be loaded anywhere else in the $000000-$1FFFFF range. * AoF3 illustrates this pretty clearly: https://wiki.neogeodev.org/index.php?title=IPL_file * * PROG_CD.PRG,0,0 * PROG_CDX.PRG,0,058000 * CNV_NM.PRG,0,0C0000 * FIX_DATA.PRG,0,0FD000 * OBJACTLK.PRG,0,130000 * SSEL_CNV.PRG,0,15A000 * SSEL_BAK.PRG,0,16F000 * HITMSG.PRG,0,170000 * SSEL_SPR.PRG,0,19D000 */ static const rc_memory_region_t _rc_memory_regions_neo_geo_cd[] = { { 0x000000U, 0x00F2FFU, 0x00100000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, /* NOTE: some BIOS settings are exposed through the reserved RAM: https://wiki.neogeodev.org/index.php?title=68k_ASM_defines */ { 0x00F300U, 0x00FFFFU, 0x0010F300U, RC_MEMORY_TYPE_SYSTEM_RAM, "Reserved RAM" }, }; static const rc_memory_regions_t rc_memory_regions_neo_geo_cd = { _rc_memory_regions_neo_geo_cd, 2 }; /* ===== Nintendo Entertainment System ===== */ /* https://wiki.nesdev.com/w/index.php/CPU_memory_map */ static const rc_memory_region_t _rc_memory_regions_nes[] = { { 0x0000U, 0x07FFU, 0x0000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, { 0x0800U, 0x0FFFU, 0x0000U, RC_MEMORY_TYPE_VIRTUAL_RAM, "Mirror RAM" }, /* duplicates memory from $0000-$07FF */ { 0x1000U, 0x17FFU, 0x0000U, RC_MEMORY_TYPE_VIRTUAL_RAM, "Mirror RAM" }, /* duplicates memory from $0000-$07FF */ { 0x1800U, 0x1FFFU, 0x0000U, RC_MEMORY_TYPE_VIRTUAL_RAM, "Mirror RAM" }, /* duplicates memory from $0000-$07FF */ { 0x2000U, 0x2007U, 0x2000U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "PPU Register" }, { 0x2008U, 0x3FFFU, 0x2008U, RC_MEMORY_TYPE_VIRTUAL_RAM, "Mirrored PPU Register" }, /* repeats every 8 bytes */ { 0x4000U, 0x4017U, 0x4000U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "APU and I/O register" }, { 0x4018U, 0x401FU, 0x4018U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "APU and I/O test register" }, /* NOTE: these are for the original NES/Famicom */ { 0x4020U, 0x5FFFU, 0x4020U, RC_MEMORY_TYPE_READONLY, "Cartridge data"}, /* varies by mapper */ { 0x6000U, 0x7FFFU, 0x6000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM"}, { 0x8000U, 0xFFFFU, 0x8000U, RC_MEMORY_TYPE_READONLY, "Cartridge ROM"}, /* NOTE: these are the correct mappings for FDS: https://fms.komkon.org/EMUL8/NES.html * 0x6000-0xDFFF is RAM on the FDS system and 0xE000-0xFFFF is FDS BIOS. * If the core implements a memory map, we should still be able to translate the addresses * correctly as we only use the classifications when a memory map is not provided { 0x4020U, 0x40FFU, 0x4020U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "FDS I/O registers"}, { 0x4100U, 0x5FFFU, 0x4100U, RC_MEMORY_TYPE_READONLY, "Cartridge data"}, // varies by mapper { 0x6000U, 0xDFFFU, 0x6000U, RC_MEMORY_TYPE_SYSTEM_RAM, "FDS RAM"}, { 0xE000U, 0xFFFFU, 0xE000U, RC_MEMORY_TYPE_READONLY, "FDS BIOS ROM"}, */ }; static const rc_memory_regions_t rc_memory_regions_nes = { _rc_memory_regions_nes, 11 }; /* ===== Nintendo 64 ===== */ /* https://raw.githubusercontent.com/mikeryan/n64dev/master/docs/n64ops/n64ops%23h.txt */ static const rc_memory_region_t _rc_memory_regions_n64[] = { { 0x000000U, 0x1FFFFFU, 0x00000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, /* RDRAM 1 */ { 0x200000U, 0x3FFFFFU, 0x00200000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, /* RDRAM 2 */ { 0x400000U, 0x7FFFFFU, 0x80000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } /* expansion pak - cannot find any details for real address */ }; static const rc_memory_regions_t rc_memory_regions_n64 = { _rc_memory_regions_n64, 3 }; /* ===== Nintendo DS ===== */ /* https://www.akkit.org/info/gbatek.htm#dsmemorymaps */ static const rc_memory_region_t _rc_memory_regions_nintendo_ds[] = { { 0x000000U, 0x3FFFFFU, 0x02000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } }; static const rc_memory_regions_t rc_memory_regions_nintendo_ds = { _rc_memory_regions_nintendo_ds, 1 }; /* ===== Oric ===== */ static const rc_memory_region_t _rc_memory_regions_oric[] = { /* actual size depends on machine type - up to 64KB */ { 0x000000U, 0x00FFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } }; static const rc_memory_regions_t rc_memory_regions_oric = { _rc_memory_regions_oric, 1 }; /* ===== PC-8800 ===== */ static const rc_memory_region_t _rc_memory_regions_pc8800[] = { { 0x000000U, 0x00FFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Main RAM" }, { 0x010000U, 0x010FFFU, 0x010000U, RC_MEMORY_TYPE_VIDEO_RAM, "Text VRAM" } /* technically VRAM, but often used as system RAM */ }; static const rc_memory_regions_t rc_memory_regions_pc8800 = { _rc_memory_regions_pc8800, 2 }; /* ===== PC Engine ===== */ /* http://www.archaicpixels.com/Memory_Map */ static const rc_memory_region_t _rc_memory_regions_pc_engine[] = { { 0x000000U, 0x001FFFU, 0x1F0000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, }; static const rc_memory_regions_t rc_memory_regions_pc_engine = { _rc_memory_regions_pc_engine, 1 }; /* ===== PC Engine CD===== */ /* http://www.archaicpixels.com/Memory_Map */ static const rc_memory_region_t _rc_memory_regions_pc_engine_cd[] = { { 0x000000U, 0x001FFFU, 0x1F0000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, { 0x002000U, 0x011FFFU, 0x100000U, RC_MEMORY_TYPE_SYSTEM_RAM, "CD RAM" }, { 0x012000U, 0x041FFFU, 0x0D0000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Super System Card RAM" }, { 0x042000U, 0x0427FFU, 0x1EE000U, RC_MEMORY_TYPE_SAVE_RAM, "CD Battery-backed RAM" } }; static const rc_memory_regions_t rc_memory_regions_pc_engine_cd = { _rc_memory_regions_pc_engine_cd, 4 }; /* ===== PC-FX ===== */ /* http://daifukkat.su/pcfx/data/memmap.html */ static const rc_memory_region_t _rc_memory_regions_pcfx[] = { { 0x000000U, 0x1FFFFFU, 0x00000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, { 0x200000U, 0x207FFFU, 0xE0000000U, RC_MEMORY_TYPE_SAVE_RAM, "Internal Backup Memory" }, { 0x208000U, 0x20FFFFU, 0xE8000000U, RC_MEMORY_TYPE_SAVE_RAM, "External Backup Memory" }, }; static const rc_memory_regions_t rc_memory_regions_pcfx = { _rc_memory_regions_pcfx, 3 }; /* ===== PlayStation ===== */ /* http://www.raphnet.net/electronique/psx_adaptor/Playstation.txt */ static const rc_memory_region_t _rc_memory_regions_playstation[] = { { 0x000000U, 0x00FFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Kernel RAM" }, { 0x010000U, 0x1FFFFFU, 0x010000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } }; static const rc_memory_regions_t rc_memory_regions_playstation = { _rc_memory_regions_playstation, 2 }; /* ===== PlayStation 2 ===== */ /* https://psi-rockin.github.io/ps2tek/ */ static const rc_memory_region_t _rc_memory_regions_playstation2[] = { { 0x00000000U, 0x000FFFFFU, 0x00000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Kernel RAM" }, { 0x00100000U, 0x01FFFFFFU, 0x00100000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, { 0x02000000U, 0x02003FFFU, 0x70000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Scratchpad RAM" }, }; static const rc_memory_regions_t rc_memory_regions_playstation2 = { _rc_memory_regions_playstation2, 3 }; /* ===== PlayStation Portable ===== */ /* https://github.com/uofw/upspd/wiki/Memory-map */ static const rc_memory_region_t _rc_memory_regions_psp[] = { { 0x00000000U, 0x007FFFFFU, 0x08000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Kernel RAM" }, { 0x00800000U, 0x01FFFFFFU, 0x08800000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, }; static const rc_memory_regions_t rc_memory_regions_psp = { _rc_memory_regions_psp, 2 }; /* ===== Pokemon Mini ===== */ /* https://www.pokemon-mini.net/documentation/memory-map/ */ static const rc_memory_region_t _rc_memory_regions_pokemini[] = { { 0x000000U, 0x000FFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "BIOS RAM" }, { 0x001000U, 0x001FFFU, 0x001000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } }; static const rc_memory_regions_t rc_memory_regions_pokemini = { _rc_memory_regions_pokemini, 2 }; /* ===== Sega CD ===== */ /* https://en.wikibooks.org/wiki/Genesis_Programming#MegaCD_Changes */ static const rc_memory_region_t _rc_memory_regions_segacd[] = { { 0x000000U, 0x00FFFFU, 0x00FF0000U, RC_MEMORY_TYPE_SYSTEM_RAM, "68000 RAM" }, { 0x010000U, 0x08FFFFU, 0x80020000U, RC_MEMORY_TYPE_SAVE_RAM, "CD PRG RAM" } /* normally banked into $020000-$03FFFF */ }; static const rc_memory_regions_t rc_memory_regions_segacd = { _rc_memory_regions_segacd, 2 }; /* ===== Sega Saturn ===== */ /* https://segaretro.org/Sega_Saturn_hardware_notes_(2004-04-27) */ static const rc_memory_region_t _rc_memory_regions_saturn[] = { { 0x000000U, 0x0FFFFFU, 0x00200000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Work RAM Low" }, { 0x100000U, 0x1FFFFFU, 0x06000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Work RAM High" } }; static const rc_memory_regions_t rc_memory_regions_saturn = { _rc_memory_regions_saturn, 2 }; /* ===== SG-1000 ===== */ /* http://www.smspower.org/Development/MemoryMap */ static const rc_memory_region_t _rc_memory_regions_sg1000[] = { { 0x000000U, 0x0003FFU, 0xC000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, /* https://github.com/libretro/FBNeo/blob/697801c6262be6ca91615cf905444d3e039bc06f/src/burn/drv/sg1000/d_sg1000.cpp#L210-L237 */ /* Expansion mode B exposes 8KB at $C000. The first 2KB hides the System RAM, but since the address matches, we'll leverage that definition and expand it another 6KB */ { 0x000400U, 0x001FFFU, 0xC400U, RC_MEMORY_TYPE_SYSTEM_RAM, "Extended RAM" }, /* Expansion mode A exposes 8KB at $2000 */ { 0x002000U, 0x003FFFU, 0x2000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Extended RAM" }, /* Othello exposes 2KB at $8000, and The Castle exposes 8KB at $8000 */ { 0x004000U, 0x005FFFU, 0x8000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Extended RAM" } }; static const rc_memory_regions_t rc_memory_regions_sg1000 = { _rc_memory_regions_sg1000, 4 }; /* ===== Super Cassette Vision ===== */ static const rc_memory_region_t _rc_memory_regions_scv[] = { { 0x000000U, 0x000FFFU, 0x000000U, RC_MEMORY_TYPE_READONLY, "System ROM" }, { 0x001000U, 0x001FFFU, 0x001000U, RC_MEMORY_TYPE_UNUSED, "" }, { 0x002000U, 0x003FFFU, 0x002000U, RC_MEMORY_TYPE_VIDEO_RAM, "Video RAM" }, { 0x004000U, 0x007FFFU, 0x004000U, RC_MEMORY_TYPE_UNUSED, "" }, { 0x008000U, 0x00DFFFU, 0x008000U, RC_MEMORY_TYPE_READONLY, "Cartridge ROM" }, { 0x00E000U, 0x00FF7FU, 0x00E000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM" }, { 0x00FF80U, 0x00FFFFU, 0x00FF80U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } }; static const rc_memory_regions_t rc_memory_regions_scv = { _rc_memory_regions_scv, 7 }; /* ===== Super Nintendo ===== */ /* https://en.wikibooks.org/wiki/Super_NES_Programming/SNES_memory_map#LoROM */ static const rc_memory_region_t _rc_memory_regions_snes[] = { { 0x000000U, 0x01FFFFU, 0x7E0000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, { 0x020000U, 0x03FFFFU, 0xFE0000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM" } }; static const rc_memory_regions_t rc_memory_regions_snes = { _rc_memory_regions_snes, 2 }; /* ===== Thomson TO8 ===== */ /* https://github.com/mamedev/mame/blob/master/src/mame/drivers/thomson.cpp#L1617 */ static const rc_memory_region_t _rc_memory_regions_thomson_to8[] = { { 0x000000U, 0x07FFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } }; static const rc_memory_regions_t rc_memory_regions_thomson_to8 = { _rc_memory_regions_thomson_to8, 1 }; /* ===== TIC-80 ===== */ /* https://github.com/nesbox/TIC-80/wiki/RAM */ static const rc_memory_region_t _rc_memory_regions_tic80[] = { { 0x000000U, 0x003FFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Video RAM" }, /* have to classify this as system RAM because the core exposes it as part of the RETRO_MEMORY_SYSTEM_RAM */ { 0x004000U, 0x005FFFU, 0x004000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Tile RAM" }, { 0x006000U, 0x007FFFU, 0x006000U, RC_MEMORY_TYPE_SYSTEM_RAM, "Sprite RAM" }, { 0x008000U, 0x00FF7FU, 0x008000U, RC_MEMORY_TYPE_SYSTEM_RAM, "MAP RAM" }, { 0x00FF80U, 0x00FF8BU, 0x00FF80U, RC_MEMORY_TYPE_SYSTEM_RAM, "Input State" }, { 0x00FF8CU, 0x014003U, 0x00FF8CU, RC_MEMORY_TYPE_SYSTEM_RAM, "Sound RAM" }, { 0x014004U, 0x014403U, 0x014004U, RC_MEMORY_TYPE_SAVE_RAM, "Persistent Memory" }, /* this is also returned as part of RETRO_MEMORY_SYSTEM_RAM, but can be extrapolated correctly because the pointer starts at the first SYSTEM_RAM region */ { 0x014404U, 0x014603U, 0x014404U, RC_MEMORY_TYPE_SYSTEM_RAM, "Sprite Flags" }, { 0x014604U, 0x014E03U, 0x014604U, RC_MEMORY_TYPE_SYSTEM_RAM, "System Font" }, { 0x014E04U, 0x017FFFU, 0x014E04U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM"} }; static const rc_memory_regions_t rc_memory_regions_tic80 = { _rc_memory_regions_tic80, 10 }; /* ===== Vectrex ===== */ /* https://roadsidethoughts.com/vectrex/vectrex-memory-map.htm */ static const rc_memory_region_t _rc_memory_regions_vectrex[] = { { 0x000000U, 0x0003FFU, 0x00C800U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" } }; static const rc_memory_regions_t rc_memory_regions_vectrex = { _rc_memory_regions_vectrex, 1 }; /* ===== Virtual Boy ===== */ static const rc_memory_region_t _rc_memory_regions_virtualboy[] = { { 0x000000U, 0x00FFFFU, 0x05000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, { 0x010000U, 0x01FFFFU, 0x06000000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM" } }; static const rc_memory_regions_t rc_memory_regions_virtualboy = { _rc_memory_regions_virtualboy, 2 }; /* ===== Watara Supervision ===== */ /* https://github.com/libretro/potator/blob/b5e5ba02914fcdf4a8128072dbc709da28e08832/common/memorymap.c#L231-L259 */ static const rc_memory_region_t _rc_memory_regions_watara_supervision[] = { { 0x0000U, 0x001FFFU, 0x0000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, { 0x2000U, 0x003FFFU, 0x2000U, RC_MEMORY_TYPE_HARDWARE_CONTROLLER, "Registers" }, { 0x4000U, 0x005FFFU, 0x4000U, RC_MEMORY_TYPE_VIDEO_RAM, "Video RAM" } }; static const rc_memory_regions_t rc_memory_regions_watara_supervision = { _rc_memory_regions_watara_supervision, 3 }; /* ===== WASM-4 ===== */ /* fantasy console that runs specifically designed WebAssembly games */ /* https://github.com/aduros/wasm4/blob/main/site/docs/intro.md#hardware-specs */ static const rc_memory_region_t _rc_memory_regions_wasm4[] = { { 0x000000U, 0x00FFFFU, 0x00000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, /* Persistent storage is not directly accessible from the game. It has to be loaded into System RAM first { 0x010000U, 0x0103FFU, 0x80000000U, RC_MEMORY_TYPE_SAVE_RAM, "Disk Storage"} */ }; static const rc_memory_regions_t rc_memory_regions_wasm4 = { _rc_memory_regions_wasm4, 1 }; /* ===== WonderSwan ===== */ /* http://daifukkat.su/docs/wsman/#ovr_memmap */ static const rc_memory_region_t _rc_memory_regions_wonderswan[] = { /* RAM ends at 0x3FFF for WonderSwan, WonderSwan color uses all 64KB */ { 0x000000U, 0x00FFFFU, 0x000000U, RC_MEMORY_TYPE_SYSTEM_RAM, "System RAM" }, /* Only 64KB of SRAM is accessible via the addressing scheme, but the cartridge * may have up to 512KB of SRAM. http://daifukkat.su/docs/wsman/#cart_meta * Since beetle_wswan exposes it as a contiguous block, assume its contiguous * even though the documentation says $20000-$FFFFF is ROM data. If this causes * a conflict in the future, we can revisit. A new region with a virtual address * could be added to pick up the additional SRAM data. As long as it immediately * follows the 64KB at $10000, all existing achievements should be unaffected. */ { 0x010000U, 0x08FFFFU, 0x010000U, RC_MEMORY_TYPE_SAVE_RAM, "Cartridge RAM" } }; static const rc_memory_regions_t rc_memory_regions_wonderswan = { _rc_memory_regions_wonderswan, 2 }; /* ===== default ===== */ static const rc_memory_regions_t rc_memory_regions_none = { 0, 0 }; const rc_memory_regions_t* rc_console_memory_regions(int console_id) { switch (console_id) { case RC_CONSOLE_3DO: return &rc_memory_regions_3do; case RC_CONSOLE_AMIGA: return &rc_memory_regions_amiga; case RC_CONSOLE_AMSTRAD_PC: return &rc_memory_regions_amstrad_pc; case RC_CONSOLE_APPLE_II: return &rc_memory_regions_appleii; case RC_CONSOLE_ARCADIA_2001: return &rc_memory_regions_arcadia_2001; case RC_CONSOLE_ARDUBOY: return &rc_memory_regions_arduboy; case RC_CONSOLE_ATARI_2600: return &rc_memory_regions_atari2600; case RC_CONSOLE_ATARI_7800: return &rc_memory_regions_atari7800; case RC_CONSOLE_ATARI_JAGUAR: case RC_CONSOLE_ATARI_JAGUAR_CD: return &rc_memory_regions_atari_jaguar; case RC_CONSOLE_ATARI_LYNX: return &rc_memory_regions_atari_lynx; case RC_CONSOLE_COLECOVISION: return &rc_memory_regions_colecovision; case RC_CONSOLE_COMMODORE_64: return &rc_memory_regions_c64; case RC_CONSOLE_DREAMCAST: return &rc_memory_regions_dreamcast; case RC_CONSOLE_ELEKTOR_TV_GAMES_COMPUTER: return &rc_memory_regions_elektor_tv_games; case RC_CONSOLE_FAIRCHILD_CHANNEL_F: return &rc_memory_regions_fairchild_channel_f; case RC_CONSOLE_MEGADUCK: case RC_CONSOLE_GAMEBOY: return &rc_memory_regions_gameboy; case RC_CONSOLE_GAMEBOY_COLOR: return &rc_memory_regions_gameboy_color; case RC_CONSOLE_GAMEBOY_ADVANCE: return &rc_memory_regions_gameboy_advance; case RC_CONSOLE_GAME_GEAR: return &rc_memory_regions_game_gear; case RC_CONSOLE_INTELLIVISION: return &rc_memory_regions_intellivision; case RC_CONSOLE_INTERTON_VC_4000: return &rc_memory_regions_interton_vc_4000; case RC_CONSOLE_MAGNAVOX_ODYSSEY2: return &rc_memory_regions_magnavox_odyssey_2; case RC_CONSOLE_MASTER_SYSTEM: return &rc_memory_regions_master_system; case RC_CONSOLE_MEGA_DRIVE: return &rc_memory_regions_megadrive; case RC_CONSOLE_SEGA_32X: return &rc_memory_regions_megadrive_32x; case RC_CONSOLE_MSX: return &rc_memory_regions_msx; case RC_CONSOLE_NEOGEO_POCKET: return &rc_memory_regions_neo_geo_pocket; case RC_CONSOLE_NEO_GEO_CD: return &rc_memory_regions_neo_geo_cd; case RC_CONSOLE_NINTENDO: return &rc_memory_regions_nes; case RC_CONSOLE_NINTENDO_64: return &rc_memory_regions_n64; case RC_CONSOLE_NINTENDO_DS: return &rc_memory_regions_nintendo_ds; case RC_CONSOLE_ORIC: return &rc_memory_regions_oric; case RC_CONSOLE_PC8800: return &rc_memory_regions_pc8800; case RC_CONSOLE_PC_ENGINE: return &rc_memory_regions_pc_engine; case RC_CONSOLE_PC_ENGINE_CD: return &rc_memory_regions_pc_engine_cd; case RC_CONSOLE_PCFX: return &rc_memory_regions_pcfx; case RC_CONSOLE_PLAYSTATION: return &rc_memory_regions_playstation; case RC_CONSOLE_PLAYSTATION_2: return &rc_memory_regions_playstation2; case RC_CONSOLE_PSP: return &rc_memory_regions_psp; case RC_CONSOLE_POKEMON_MINI: return &rc_memory_regions_pokemini; case RC_CONSOLE_SATURN: return &rc_memory_regions_saturn; case RC_CONSOLE_SEGA_CD: return &rc_memory_regions_segacd; case RC_CONSOLE_SG1000: return &rc_memory_regions_sg1000; case RC_CONSOLE_SUPER_CASSETTEVISION: return &rc_memory_regions_scv; case RC_CONSOLE_SUPER_NINTENDO: return &rc_memory_regions_snes; case RC_CONSOLE_SUPERVISION: return &rc_memory_regions_watara_supervision; case RC_CONSOLE_THOMSONTO8: return &rc_memory_regions_thomson_to8; case RC_CONSOLE_TIC80: return &rc_memory_regions_tic80; case RC_CONSOLE_VECTREX: return &rc_memory_regions_vectrex; case RC_CONSOLE_VIRTUAL_BOY: return &rc_memory_regions_virtualboy; case RC_CONSOLE_WASM4: return &rc_memory_regions_wasm4; case RC_CONSOLE_WONDERSWAN: return &rc_memory_regions_wonderswan; default: return &rc_memory_regions_none; } }